/*
	Copyright 2010-2014 David "Alemarius Nexus" Lerch

	This file is part of libgta.

	libgta is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	libgta is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with libgta.  If not, see <http://www.gnu.org/licenses/>.

	Additional permissions are granted, which are listed in the file
	GPLADDITIONS.
 */

#include "MapSceneObjectLODInstance.h"
#include "MapSceneObject.h"



void MapSceneObjectLODInstance::setRelativeModelMatrix(const Matrix4& mat)
{
	relativeMM = mat;
	updateModelMatrix();
}


void MapSceneObjectLODInstance::updateModelMatrix()
{
	MapSceneObject* obj = getSceneObject();

	if (obj) {
		mm = obj->getModelMatrix() * relativeMM;
		//mm = relativeMM * obj->getModelMatrix();
	}
}
